While staff at Buck I had the opportunity to work on some early tests for what eventually became a Google Daydream VR homescreen. They wanted to land in a 360 degree valley complete with running river and waterfall and my work resulted in this test...
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This globe represents my major contribution to an incredible campaign for Seed Matters. While at Buck I created the powers-of-10 pull-out shot in the piece – a massive amount of modeling, layout, lookdev, lighting and planning for a single fun shot. Throughout the rest of...
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Some examples of a 3d character exploration I created during the early stages of an internal project. I was originally provided with some simple 2d artwork for the character, which I then expanded upon in 3d to explore the look and get a feel for...
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For this gorgeous spot I contributed various 3d generalist stuff. Most fun for me was the creation (modeling, lookdev, fur) of the Kiwi character that was used in the Australian version of the spot. I was also responsible for the creation of the fuzzy blanket...
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A fun spot for Dignity Health I worked on while staff at Buck. The look and style of this spot was set by Alex Dingfelder and Audrey Yeo while I took care of scene exchange, lookdev, lighting, rendering and preliminary comping. We chose to complete...
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While staff at Buck in 2014 I worked on some of the many'McDonald's Happy' spots that were in-house at the time. The entire 3d department was involved at various times as we had a seemingly endless succession of spots. I contributed 3d Generalist tasks across...
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While at Buck in 2014 we worked with Zynga to create some exploratory style-frames and overall design guidance for their forthcoming Farmville 2 release. The original frame involved visualizing their Farmville world as a scale minature - bringing a real-world tactile aesthetic (complete with depth...
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A few images from a pitch deck for a Mini-Cooper project that fell through while I was at Buck. I laid out, lookdeved, lit and rendered everything in Modo for a quick turnaround. Comped in Nuke and Photoshop. We made a cool animated component to...
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In 2014 I spent some time at Zoic and provided modeling, lookdev lighting, rendering and some other generalist services on a number of commercials and episodics including ABC's Once Upon A Time.
Lit and Rendered in Maya / Vray...
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While at Buck in 2013 I worked on this fun spot for Australian telecom company 'Telstra' in a 3d generalist role - contributing modeling, animation and lighting / rendering. I modeled and animated all the hard-surfaced assets and their various transformations...
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