Concept, Art Direction, Design
For this more developed concept I had a brightly colored southwestern Kachina (Katsina) inspired figure in mind, but updated with future-tech. After getting the idea down on paper I modeled the helmet in 3d, which I composited over photographic plates that I... View More
Some of the character concepts I came up with to establish the visual tone for a project taking place in a Gold-Rush era California - a story focusing on the unique collision of cultures that defined and realized the California we know today. I drew... View More
Originally just a part of a much larger overall campaign, I created this baller styleframe with the usual combination of zbrush / modo. I did comp and paintover in photoshop and grading with 3d Lut Creator. The job went nowhere but sometimes that's the way... View More
I created this creature concept for an open design contest... View More
A frame I designed and created for print. I started by sketching this out on paper, then scanned it, cleaned it up and painted it in photoshop.
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Concept sketch of a National Park Ranger in a nearish future. I did this as part of an initial exploration for an independent project... View More
I created a this series of paintings for a pitch deck featuring various wilderness locales. This was a joy to design and develop and is subject matter that sits close to my heart. I started with thumbnail sketches and then developed them further. Everything was... View More
A dodo as it might have looked on Mauritius... View More
This was a frame I created for a pitch involving a western video game. Based on real-life western bandit Joaquin Murrieta, I started by sculpting him loosely in zbrush before jumping to modo for everything else. Comped in nuke and finished in photoshop... View More
Some of my character design and development process for a pitch with a one-day turnaround that eventually went away. I created looks in 2d and 3d. Had a blast working on it nonetheless.
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