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Offworld Native

Concept, Art Direction, Design For this more developed concept I had a brightly colored southwestern Kachina (Katsina) inspired figure in mind, but updated with future-tech. After getting the idea down on paper I modeled the helmet in 3d, which I composited over photographic plates that I...

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Old California

Some of the character concepts I came up with to establish the visual tone for a project taking place in a Gold-Rush era California - a story focusing on the unique collision of cultures that defined and realized the California we know today. I drew...

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A CG Yeti hand holds a cigarette in this image by designer / art director John Niehuss...

‘Legalized’

Originally just a part of a much larger overall campaign, I created this baller styleframe with the usual combination of zbrush / modo. I did comp and paintover in photoshop and grading with 3d Lut Creator. The job went nowhere but sometimes that's the way...

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Wilderness Awaits

I created a this series of paintings for a pitch deck featuring various wilderness locales. This was a joy to design and develop and is subject matter that sits close to my heart. I started with thumbnail sketches and then developed them further. Everything was...

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Bandido Pitch

This was a frame I created for a pitch involving a western video game. Based on real-life western bandit Joaquin Murrieta, I started by sculpting him loosely in zbrush before jumping to modo for everything else. Comped in nuke and finished in photoshop...

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A CG Lion character for Google AR created by 3d artist and designer John Niehuss at Buck.

Google AR

A fun mobile 3d AR project undertaken while I was staff at Buck. In this case I was tasked with developing a few character assets in 3d for Googles now defunct Tango AR platform. I was provided with approved artwork which I translated to 3d...

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Telstra Critter

While at Buck in 2013 I worked on this fun spot for Australian telecom company 'Telstra' in a 3d generalist role - contributing modeling, animation and lighting / rendering. I modeled and animated all the hard-surfaced assets and their various transformations...

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RainWhale

This was a pitch conceptualized by Gmunk and myself for a BBC 5 bumper. Collaborative creative brain vomit. I created, textured, lit and rendered all the CG content...

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