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Bandido Pitch

This was a frame I created for a pitch involving a western video game. Based on real-life western bandit Joaquin Murrieta, I started by sculpting him loosely in zbrush before jumping to modo for everything else. Comped in nuke and finished in photoshop...

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A CG female character concept exploration by 3d artist and designer John Niehuss.

Phoenix Character Development

Some of my character design and development process for a pitch with a one-day turnaround that eventually went away. I created looks in 2d and 3d. Had a blast working on it nonetheless.  

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