For this gorgeous spot I contributed various 3d generalist stuff. Most fun for me was the creation (modeling, lookdev, fur) of the Kiwi character that was used in the Australian version of the spot. I was also responsible for the creation of the fuzzy blanket... View More
While staff at Buck in 2014 I worked on some of the many'McDonald's Happy' spots that were in-house at the time. The entire 3d department was involved at various times as we had a seemingly endless succession of spots. I contributed 3d Generalist tasks across... View More
While at Buck in 2013 I worked on this fun spot for Australian telecom company 'Telstra' in a 3d generalist role - contributing modeling, animation and lighting / rendering. I modeled and animated all the hard-surfaced assets and their various transformations... View More
In 2012, while at Digital Domain, I joined the 3d team on Joe Kosinski's 'Oblivion.' I worked on a variety of lookdev, lighting, rendering and design tasks as well as grooming and styling the hair for the Tom Cruise digital double. This was my last... View More
In early 2012, while at Digital Domain, I worked with the LA based lighting and rendering team on Bryan Singer's 'Jack the Giant Slayer.' All shots lit and rendered with katana / arnold.
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In 2011, while at Digital Domain in Los Angeles, I worked on the intro sequence of Thor - lighting and rendering various shots in the flashback night battle sequences involving the Odinguards and the Frost Giants. I also did some light lookdev using renderman and... View More
In early 2011, while at Digital Domain, I had the pleasure of working on Reel Steel on the lighting and rendering team. It was a fun, well-run show and a great movie to boot! I lit the robot Atom in the sequence where he first... View More
From January to December 2010, I worked on Disney's Tron:Legacy while at Digital Domain, Venice. I was part of the maya / vray lighting team and worked primarily on the lightbike, lightjet and final confrontation sequences. I contributed lighting, rendering, lookdev and various one-off animation... View More
In 2010 I briefly worked at the now defunct Sway Studios in Culver City. For this GMC Terrain spot I lit and rendered the exterior of the car in all of these shots and did some other various 3d generalist stuff along with scene troubleshooting.... View More
A Carl Rinsch spot I worked on while at Digital Domain in 2007. Full 3d generalist mode: Modeling. Texturing. Lookdev. Animation. Lighting. Rendering.
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