A dodo as it might have looked on Mauritius... View More
This globe represents my major contribution to an incredible campaign for Seed Matters. While at Buck I created the powers-of-10 pull-out shot in the piece – a massive amount of modeling, layout, lookdev, lighting and planning for a single fun shot. Throughout the rest of... View More
Some examples of a 3d character exploration I created during the early stages of an internal project. I was originally provided with some simple 2d artwork for the character, which I then expanded upon in 3d to explore the look and get a feel for... View More
While at Buck in 2013 I worked on this fun spot for Australian telecom company 'Telstra' in a 3d generalist role - contributing modeling, animation and lighting / rendering. I modeled and animated all the hard-surfaced assets and their various transformations... View More
Old spot I worked on while at Digital Domain. Animation. Shading. Lighting. Rendering.
http://player.vimeo.com/video/27843737?title=0&byline=0&portrait=0... View More
A Carl Rinsch spot I worked on while at Digital Domain in 2007. Full 3d generalist mode: Modeling. Texturing. Lookdev. Animation. Lighting. Rendering.
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For this fun spot in my early days at Digital Domain I worked as an animator, bringing various household items to life for Bell South. I animated the computer monitor, mouse, keyboard and walking phone / base in the first few shots, and the satellite... View More
My first job at Digital Domain in mid 2005. I was brought in as a 3d generalist to work on a Jetta web campaign involving UFOs, chicken trucks and giant balls of twine. I concepted, designed and modeled the UFO, the tree, the twine ball,... View More
During the summers of 2003 and 2004, I worked my first industry job with a team of incredibly talented people led by Dan Maas on Disney's IMAX documentary feature, Roving Mars. I primarily worked as a matte/texture painter, and modeler but also did a bit... View More