A fun mobile 3d AR project undertaken while I was staff at Buck. In this case I was tasked with developing a few character assets in 3d for Googles now defunct Tango AR platform. I was provided with approved artwork which I translated to 3d...
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For this gorgeous spot I contributed various 3d generalist stuff. Most fun for me was the creation (modeling, lookdev, fur) of the Kiwi character that was used in the Australian version of the spot. I was also responsible for the creation of the fuzzy blanket...
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A fun spot for Dignity Health I worked on while staff at Buck. The look and style of this spot was set by Alex Dingfelder and Audrey Yeo while I took care of scene exchange, lookdev, lighting, rendering and preliminary comping. We chose to complete...
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While staff at Buck in 2014 I worked on some of the many'McDonald's Happy' spots that were in-house at the time. The entire 3d department was involved at various times as we had a seemingly endless succession of spots. I contributed 3d Generalist tasks across...
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In 2014 I spent some time at Zoic and provided modeling, lookdev lighting, rendering and some other generalist services on a number of commercials and episodics including ABC's Once Upon A Time.
Lit and Rendered in Maya / Vray...
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While at Buck in 2013 I worked on this fun spot for Australian telecom company 'Telstra' in a 3d generalist role - contributing modeling, animation and lighting / rendering. I modeled and animated all the hard-surfaced assets and their various transformations...
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In 2012, while at Digital Domain, I joined the 3d team on Joe Kosinski's 'Oblivion.' I worked on a variety of lookdev, lighting, rendering and design tasks as well as grooming and styling the hair for the Tom Cruise digital double. This was my last...
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For this fun 2011 spot I initially did some remote styleframe work - shading, lighting, rendering and comping the carrot-man. From there I headed to Buck New York and did everything for the "raining bananas" shot: styleframing, modeling, texturing, shading, layout, camera, animating, lighting, rendering...
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In early 2011, while at Digital Domain, I had the pleasure of working on Reel Steel on the lighting and rendering team. It was a fun, well-run show and a great movie to boot! I lit the robot Atom in the sequence where he first...
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