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A CG set and balloon ear created by artist and designer John Niehuss for Facebook while at Buck.

Facebook Made

While staff at Buck we worked on several projects for Facebook including this one featuring James Turrell inspired spaces, bizarre art installations, and whimsical Wonka-style machines. For my contributions I created, in their entirety, a few fully CG environments from asset creation to rigging, animation,...

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Mini

A few images from a pitch deck for a Mini-Cooper project that fell through while I was at Buck. I laid out, lookdeved, lit and rendered everything in Modo for a quick turnaround. Comped in Nuke and Photoshop. We made a cool animated component to...

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Telstra Critter

While at Buck in 2013 I worked on this fun spot for Australian telecom company 'Telstra' in a 3d generalist role - contributing modeling, animation and lighting / rendering. I modeled and animated all the hard-surfaced assets and their various transformations...

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Oblivion

In 2012, while at Digital Domain, I joined the 3d team on Joe Kosinski's 'Oblivion.' I worked on a variety of lookdev, lighting, rendering and design tasks as well as grooming and styling the hair for the Tom Cruise digital double. This was my last...

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CG Giant Fallon yells during battle in Bryan Singer's 2013 film, Jack the Giant Slayer with contributing CG by John Niehuss in 2012 while at Digital Domain.

Jack The Giant Slayer

In early 2012, while at Digital Domain, I worked with the LA based lighting and rendering team on Bryan Singer's 'Jack the Giant Slayer.' All shots lit and rendered with katana / arnold.

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v8 Fusion

For this fun 2011 spot I initially did some remote styleframe work - shading, lighting, rendering and comping the carrot-man. From there I headed to Buck New York and did everything for the "raining bananas" shot: styleframing, modeling, texturing, shading, layout, camera, animating, lighting, rendering...

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An Asgard soldier picks up a CG Casket of Ancient Winters, lit and rendered by John Niehuss, in this shot from Marvel's Thor, 2011...

Thor

In 2011, while at Digital Domain in Los Angeles, I worked on the intro sequence of Thor - lighting and rendering various shots in the flashback night battle sequences involving the Odinguards and the Frost Giants. I also did some light lookdev using renderman and...

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TRON:Legacy

From January to December 2010, I worked on Disney's Tron:Legacy while at Digital Domain, Venice. I was part of the maya / vray lighting team and worked primarily on the lightbike, lightjet and final confrontation sequences. I contributed lighting, rendering, lookdev and various one-off animation...

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Buick LaCrosse

During a brief stint at Motion Theory (now Mirada) in 2009 I worked on this Buick spot For MacLaren McCann (now McCann Canada). I pushed for rendering this spot using a then-new linear pipeline and lookdeved, lit and rendered the car as such. I also...

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Redbull

A quick one-man job while at Buck. All cg and comp.  

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