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A CG Yeti hand holds a cigarette in this image by designer / art director John Niehuss...

‘Legalized’

Originally just a part of a much larger overall campaign, I created this baller styleframe with the usual combination of zbrush / modo. I did comp and paintover in photoshop and grading with 3d Lut Creator. The job went nowhere but sometimes that's the way...

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Google Daydream VR Welcome

While staff at Buck I had the opportunity to work on some early tests for what eventually became a Google Daydream VR homescreen. They wanted to land in a 360 degree valley complete with running river and waterfall and my work resulted in this test...

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Seed

This globe represents my major contribution to an incredible campaign for Seed Matters. While at Buck I created the powers-of-10 pull-out shot in the piece – a massive amount of modeling, layout, lookdev, lighting and planning for a single fun shot. Throughout the rest of...

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Lumpies Pitch

Some examples of a 3d character exploration I created during the early stages of an internal project. I was originally provided with some simple 2d artwork for the character, which I then expanded upon in 3d to explore the look and get a feel for...

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Dignity Health

A fun spot for Dignity Health I worked on while staff at Buck. The look and style of this spot was set by Alex Dingfelder and Audrey Yeo while I took care of scene exchange, lookdev, lighting, rendering and preliminary comping. We chose to complete...

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Farmville 2

While at Buck in 2014 we worked with Zynga to create some exploratory style-frames and overall design guidance for their forthcoming Farmville 2 release. The original frame involved visualizing their Farmville world as a scale minature - bringing a real-world tactile aesthetic (complete with depth...

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Mini

A few images from a pitch deck for a Mini-Cooper project that fell through while I was at Buck. I laid out, lookdeved, lit and rendered everything in Modo for a quick turnaround. Comped in Nuke and Photoshop. We made a cool animated component to...

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Telstra Critter

While at Buck in 2013 I worked on this fun spot for Australian telecom company 'Telstra' in a 3d generalist role - contributing modeling, animation and lighting / rendering. I modeled and animated all the hard-surfaced assets and their various transformations...

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Buick LaCrosse

During a brief stint at Motion Theory (now Mirada) in 2009 I worked on this Buick spot For MacLaren McCann (now McCann Canada). I pushed for rendering this spot using a then-new linear pipeline and lookdeved, lit and rendered the car as such. I also...

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