Concept, Art Direction, Design
For this more developed concept I had a brightly colored southwestern Kachina (Katsina) inspired figure in mind, but updated with future-tech. After getting the idea down on paper I modeled the helmet in 3d, which I composited over photographic plates that I...
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A dodo as it might have looked on Mauritius...
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Some examples of a 3d character exploration I created during the early stages of an internal project. I was originally provided with some simple 2d artwork for the character, which I then expanded upon in 3d to explore the look and get a feel for...
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A fun spot for Dignity Health I worked on while staff at Buck. The look and style of this spot was set by Alex Dingfelder and Audrey Yeo while I took care of scene exchange, lookdev, lighting, rendering and preliminary comping. We chose to complete...
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While staff at Buck in 2014 I worked on some of the many'McDonald's Happy' spots that were in-house at the time. The entire 3d department was involved at various times as we had a seemingly endless succession of spots. I contributed 3d Generalist tasks across...
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While staff at Buck we worked on several projects for Facebook including this one featuring James Turrell inspired spaces, bizarre art installations, and whimsical Wonka-style machines. For my contributions I created, in their entirety, a few fully CG environments from asset creation to rigging, animation,...
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A few images from a pitch deck for a Mini-Cooper project that fell through while I was at Buck. I laid out, lookdeved, lit and rendered everything in Modo for a quick turnaround. Comped in Nuke and Photoshop. We made a cool animated component to...
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In 2012, while at Digital Domain, I joined the 3d team on Joe Kosinski's 'Oblivion.' I worked on a variety of lookdev, lighting, rendering and design tasks as well as grooming and styling the hair for the Tom Cruise digital double. This was my last...
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For this fun 2011 spot I initially did some remote styleframe work - shading, lighting, rendering and comping the carrot-man. From there I headed to Buck New York and did everything for the "raining bananas" shot: styleframing, modeling, texturing, shading, layout, camera, animating, lighting, rendering...
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A quick one-man job while at Buck. All cg and comp.
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