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Old California

Some of the character concepts I came up with to establish the visual tone for a project taking place in a Gold-Rush era California - a story focusing on the unique collision of cultures that defined and realized the California we know today. I drew...

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A CG Yeti hand holds a cigarette in this image by designer / art director John Niehuss...

‘Legalized’

Originally just a part of a much larger overall campaign, I created this baller styleframe with the usual combination of zbrush / modo. I did comp and paintover in photoshop and grading with 3d Lut Creator. The job went nowhere but sometimes that's the way...

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Bandido Pitch

This was a frame I created for a pitch involving a western video game. Based on real-life western bandit Joaquin Murrieta, I started by sculpting him loosely in zbrush before jumping to modo for everything else. Comped in nuke and finished in photoshop...

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A CG female character concept exploration by 3d artist and designer John Niehuss.

Phoenix Character Development

Some of my character design and development process for a pitch with a one-day turnaround that eventually went away. I created looks in 2d and 3d. Had a blast working on it nonetheless.  

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A CG Lion character for Google AR created by 3d artist and designer John Niehuss at Buck.

Google AR

A fun mobile 3d AR project undertaken while I was staff at Buck. In this case I was tasked with developing a few character assets in 3d for Googles now defunct Tango AR platform. I was provided with approved artwork which I translated to 3d...

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Lumpies Pitch

Some examples of a 3d character exploration I created during the early stages of an internal project. I was originally provided with some simple 2d artwork for the character, which I then expanded upon in 3d to explore the look and get a feel for...

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