A CG Lion character for Google AR created by 3d artist and designer John Niehuss at Buck.

Google AR

A fun mobile 3d AR project undertaken while I was staff at Buck. In this case I was tasked with developing a few character assets in 3d for Googles now defunct Tango AR platform. I was provided with approved artwork which I translated to 3d...

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Google Daydream VR Welcome

While staff at Buck I had the opportunity to work on some early tests for what eventually became a Google Daydream VR homescreen. They wanted to land in a 360 degree valley complete with running river and waterfall and my work resulted in this test...

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This globe represents my major contribution to an incredible campaign for Seed Matters. While at Buck I created the powers-of-10 pull-out shot in the piece – a massive amount of modeling, layout, lookdev, lighting and planning for a single fun shot. Throughout the rest of...

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Lumpies Pitch

Some examples of a 3d character exploration I created during the early stages of an internal project. I was originally provided with some simple 2d artwork for the character, which I then expanded upon in 3d to explore the look and get a feel for...

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McDonald’s Happy

While staff at Buck in 2014 I worked on some of the many'McDonald's Happy' spots that were in-house at the time. The entire 3d department was involved at various times as we had a seemingly endless succession of spots. I contributed 3d Generalist tasks across...

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A CG set and balloon ear created by artist and designer John Niehuss for Facebook while at Buck.

Facebook Made

While staff at Buck we worked on several projects for Facebook including this one featuring James Turrell inspired spaces, bizarre art installations, and whimsical Wonka-style machines. For my contributions I created, in their entirety, a few fully CG environments from asset creation to rigging, animation,...

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Telstra Critter

While at Buck in 2013 I worked on this fun spot for Australian telecom company 'Telstra' in a 3d generalist role - contributing modeling, animation and lighting / rendering. I modeled and animated all the hard-surfaced assets and their various transformations...

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v8 Fusion

For this fun 2011 spot I initially did some remote styleframe work - shading, lighting, rendering and comping the carrot-man. From there I headed to Buck New York and did everything for the "raining bananas" shot: styleframing, modeling, texturing, shading, layout, camera, animating, lighting, rendering...

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