joaquin_still_process_2 	An old-west bandit character created for a pitch in Modo by artist and 3d designer John Niehuss...

I tackled the task of hair for this character with a combination of guides and hair vector maps. I almost always create separate pelt geo if I am rendering hair in modo…or even in maya for that matter. After working with hair and fur for many years I have found that it isn’t so much challenging as it is simply tedious and time consuming – no matter what hair solution you are working with. The accessories were modeled in either zbrush or modo and the scarf was dropped into place dynamically.