Originally just a part of a much larger overall campaign, I created this baller styleframe with the usual combination of zbrush / modo. I did comp and paintover in photoshop and grading with 3d Lut Creator. The job went nowhere but sometimes that's the way...
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This was a frame I created for a pitch involving a western video game. Based on real-life western bandit Joaquin Murrieta, I started by sculpting him loosely in zbrush before jumping to modo for everything else. Comped in nuke and finished in photoshop...
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Some examples of a 3d character exploration I created during the early stages of an internal project. I was originally provided with some simple 2d artwork for the character, which I then expanded upon in 3d to explore the look and get a feel for...
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A few images from a pitch deck for a Mini-Cooper project that fell through while I was at Buck. I laid out, lookdeved, lit and rendered everything in Modo for a quick turnaround. Comped in Nuke and Photoshop. We made a cool animated component to...
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This was a pitch conceptualized by Gmunk and myself for a BBC 5 bumper. Collaborative creative brain vomit. I created, textured, lit and rendered all the CG content...
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This was a quick styleframe I created for a pitch at Digital Domain in 2007.
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