This was a frame I created for a pitch involving a western video game. Based on real-life western bandit Joaquin Murrieta, I started by sculpting him loosely in zbrush before jumping to modo for everything else. Comped in nuke and finished in photoshop...
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A fun mobile 3d AR project undertaken while I was staff at Buck. In this case I was tasked with developing a few character assets in 3d for Googles now defunct Tango AR platform. I was provided with approved artwork which I translated to 3d...
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While staff at Buck I had the opportunity to work on some early tests for what eventually became a Google Daydream VR homescreen. They wanted to land in a 360 degree valley complete with running river and waterfall and my work resulted in this test...
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Some examples of a 3d character exploration I created during the early stages of an internal project. I was originally provided with some simple 2d artwork for the character, which I then expanded upon in 3d to explore the look and get a feel for...
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This was a pitch conceptualized by Gmunk and myself for a BBC 5 bumper. Collaborative creative brain vomit. I created, textured, lit and rendered all the CG content...
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One of two slick anti-smoking campaigns created by Buck LA. For this spot, "Ravens," I contributed the design and modeling of the raven as well as some miscellaneous modeling / UVing / texturing for the another character.
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One of the more rewarding projects of my early career. I contributed quite a bit of work in various capacities across a series of 3 commercials for Chevy Malibu directed by Joe Kosinski, whose project Tron:Legacy I later worked on. On this series of commercials,...
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A fun and challenging job I did at Digital Domain back in 2007. As a generalist I contributed animation, lookdev, lighting and rendering as well as design and creation of the various accessories - grappling hooks, rockets, tank treads etc - that pop out of...
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This was a quick styleframe I created for a pitch at Digital Domain in 2007.
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