For this fun 2011 spot I initially did some remote styleframe work - shading, lighting, rendering and comping the carrot-man. From there I headed to Buck New York and did everything for the "raining bananas" shot: styleframing, modeling, texturing, shading, layout, camera, animating, lighting, rendering...
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In 2011, while at Digital Domain in Los Angeles, I worked on the intro sequence of Thor - lighting and rendering various shots in the flashback night battle sequences involving the Odinguards and the Frost Giants. I also did some light lookdev using renderman and...
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In early 2011, while at Digital Domain, I had the pleasure of working on Reel Steel on the lighting and rendering team. It was a fun, well-run show and a great movie to boot! I lit the robot Atom in the sequence where he first...
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From January to December 2010, I worked on Disney's Tron:Legacy while at Digital Domain, Venice. I was part of the maya / vray lighting team and worked primarily on the lightbike, lightjet and final confrontation sequences. I contributed lighting, rendering, lookdev and various one-off animation...
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During a brief stint at Motion Theory (now Mirada) in 2009 I worked on this Buick spot For MacLaren McCann (now McCann Canada). I pushed for rendering this spot using a then-new linear pipeline and lookdeved, lit and rendered the car as such. I also...
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In 2010 I briefly worked at the now defunct Sway Studios in Culver City. For this GMC Terrain spot I lit and rendered the exterior of the car in all of these shots and did some other various 3d generalist stuff along with scene troubleshooting....
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A tiny and quick freelance gig I worked on with Gmunk in the summer of 2009 for Luxottica. I handled the modeling of the shades and the animation of the 3d transitions and chopped up effect...
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This was a pitch conceptualized by Gmunk and myself for a BBC 5 bumper. Collaborative creative brain vomit. I created, textured, lit and rendered all the CG content...
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