For this gorgeous spot I contributed various 3d generalist stuff. Most fun for me was the creation (modeling, lookdev, fur) of the Kiwi character that was used in the Australian version of the spot. I was also responsible for the creation of the fuzzy blanket... View More
A fun spot for Dignity Health I worked on while staff at Buck. The look and style of this spot was set by Alex Dingfelder and Audrey Yeo while I took care of scene exchange, lookdev, lighting, rendering and preliminary comping. We chose to complete... View More
While staff at Buck in 2014 I worked on some of the many'McDonald's Happy' spots that were in-house at the time. The entire 3d department was involved at various times as we had a seemingly endless succession of spots. I contributed 3d Generalist tasks across... View More
In 2014 I spent some time at Zoic and provided modeling, lookdev lighting, rendering and some other generalist services on a number of commercials and episodics including ABC's Once Upon A Time.
Lit and Rendered in Maya / Vray... View More
While at Buck in 2013 I worked on this fun spot for Australian telecom company 'Telstra' in a 3d generalist role - contributing modeling, animation and lighting / rendering. I modeled and animated all the hard-surfaced assets and their various transformations... View More
For this fun 2011 spot I initially did some remote styleframe work - shading, lighting, rendering and comping the carrot-man. From there I headed to Buck New York and did everything for the "raining bananas" shot: styleframing, modeling, texturing, shading, layout, camera, animating, lighting, rendering... View More
During a brief stint at Motion Theory (now Mirada) in 2009 I worked on this Buick spot For MacLaren McCann (now McCann Canada). I pushed for rendering this spot using a then-new linear pipeline and lookdeved, lit and rendered the car as such. I also... View More
In 2010 I briefly worked at the now defunct Sway Studios in Culver City. For this GMC Terrain spot I lit and rendered the exterior of the car in all of these shots and did some other various 3d generalist stuff along with scene troubleshooting.... View More
A series of 3d assets I was contracted to create in 2009 representing various vehicles from NASA's MSL mission. These were subsequently used in an MSL mission visualization by Maas Digital.
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A quick one-man job while at Buck. All cg and comp.
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